
John Keneth Canonoy
Senior 3D Artist / Generalist
About Me
I began my professional journey in 2016 and have since worked on a number of solo and collaborative projects. I take pride in all that I do and in the long-term relationships I’ve fostered in the process. I firmly believe that hard work eventually pays off, and I know that each day brings me closer to reaching my goals.
I have worked on titles such as Medievil remake, The Last of Us 2, Draugen, and others more
under NDA have been in the core team for Medievil doing characters and props and spent a
long time doing hard surface and organic props in Draugen, The Last of Us 2, and other
projects. I am easy to go with and always open to knowledge.
Portfolio
Artstation Link for more
https://www.artstation.com/johncanonoy
![]() Sword_4 | ![]() Sword_5 | ![]() Sword_2 |
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![]() Sword_3 | ![]() Sword_1 | ![]() ViewportShots |
![]() tbrender_Viewport | ![]() tbrender_006 |
![]() Environment_SolarLamp | ![]() MailBox | ![]() Crate |
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![]() LampOil_2 | ![]() LampOil_Rendered | ![]() LampOil |
![]() 2_Main | ![]() 3_Main | ![]() 1_Main |
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![]() Toonminator | ![]() Brainiac | ![]() Gonkey |
![]() SpaceGirl_WIP | ![]() Alien_WIP | ![]() Evans |
![]() john-keneth-canonoy-4 | ![]() john-keneth-canonoy-3 | ![]() Assasin |
![]() RiceCooker | ![]() CoinCollection | ![]() log3 |
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![]() Kassa2 | ![]() Log1 | ![]() Kassa3 |
![]() Kassa4 | ![]() Kassa1 | ![]() cloche1 |
![]() cloche3 | ![]() cloche2 | ![]() Rhinotaur |
![]() Pumpkin | ![]() FatKnight | ![]() Scarecrow |
![]() Environment_LostSpace | ![]() Gate | ![]() Assasin |
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![]() Environment_StylizedRockAndSnowBar | ![]() Environment_SolarLamp | ![]() Bush |
![]() Environment_LostSpace_edited | ![]() Tomb_Floor_Tile_03 | ![]() Tomb_Floor_Tile_02 |
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![]() Tomb_Floor_Tile_01 | ![]() john-keneth-canonoy-tiled | ![]() john-keneth-canonoy-sphere |
![]() john-keneth-canonoy-maps | ![]() john-keneth-canonoy-closer |
PROFESSIONAL HISTORY
My Qualifications
Aug 2023 - Present
3D Items Artist
Grinding Gear Games
Responsibilities
- Create Unique, base-type Items and weapons for Path of Exile 2.
- Create assets from 3D sculpting , retopology and texturing.
- Implementing assets in-game and animation ready placement.
- Provide guidelines and mentorship for Junior Artists.
- Report to Art Managers in timely matter.
June 2022 - 2023
3D Artist
NY Fulcrum Solutions Inc.
Responsibilities
- Create graph models that sync with the website data.
- Create 3D UI for an auction site.
- Provide 3D renders used in the auction site.
2020 - 2023
3D Generalist
Touchcast
Responsibilities
- Mainly create Metahuman assets for the build.
- Exporting and Importing Metahumans in the game engine.
- Re-targeting Metahuman assets for animation.
- Create pipelines for the audience.
- Optimizing / fixing issues and model bugs / compatibility.
- Adding clothing variations for the metahuman models.
2020 - Nov 2021
Freelance 3D UE4 Artist
Touchcast
Responsibilities
-Mainly create Metahuman assets for the build.
-Exporting and Importing Metahumans in engine.
-Re-targeting Metahuman assets for animation.
2020 - 2021
Senior 3D Artist
Vobling
Responsibilities
-Model/create assets for VR or AR marketing and e - commerse.
-Provide new workflows, technicalities and guides for Junior levels.
-Provide feedback and remarks to Junior levels.
2018 - 2020
3D Dev Artist / Generalist
The Studio of Secret 6 Inc.
Project Credits
● Medievil (Core team for : 3D Characters and Props)
● The Last of Us Part 2 (Props)
● Draugen (3D Environment / Props)
● Project Xandata (3D Character Armors and Sets)
2016 - 2017
Game Artist / Character Lead
Dreamlords Digital
Responsibilities
- Create 3D Characters from concept art to 3D model
- Provide character concept art for junior levels and interns
- Responsible for pipeline creation and training for junior levels and interns
EDUCATION
My Schooling
University of the East (2012 - 2017)
Bachelor of Science in Entertainment and Multimedia in
Computing with Specialization in Game Development
2219 C.M. Recto Ave. Manila, Philippines

SKILLS
Knowledge & Expertise

3D Modeling and UV Layout
The main tool I use for 3D Modeling is Maya. I also know how to use blender and Z-Modeler in Zbrush. I also use Marvelous Designer for cloth simulations.
3D Sculpting
The tool I use for sculpting is Zbrush, I use it mostly for characters and creating organic props. and detail sculpting and cleanups.


3D Texturing
I use Substance Painter and Substance Designer for my texturing and material creation. I also use Photoshop for texture cleanup and ornament tracing.

"It does not matter how slowly you go as long as you do not stop"

























































